Разведчик
как один из самых быстрых персонажей в игре Team Fortress 2 успел
обрасти даже некоторыми терминами. Один из них "dodging" - быстрое
перемещение в любом направлении с помощью двойного прыжка. Все что от
тебя потребуется быстро нажимать по клавишам перемещения.
Нижеприведенный скрипт продлевает жизнь твоей клавиатуре и позволяет
быстро перемещаться нажимая всего на одну кнопку.
Непосредственная
работа скрипта: нажимаешь и держишь непродолжительное время клавишу
перемещения, отпускаешь и затем повторно ее нажимаешь (своеобразный
двойной клик по клавише). Скрипт полезен для любого персонажа игры, но
вся его прелесть проявляется только при игре Разведчиком. Для
использования скрипта тебе необходимо привязать к кнопкам следующие
алиасы: "+MoveDodgeUp", "+MoveDodgeDown", "+MoveDodgeLeft" и
"+MoveDodgeRight". Алиасы "+InAirAction" и "-InAirAction" полезны при
перемещениях под водой. Значения по умолчанию уже выставлены в самом
скрипте.
Теперь собственно и сам скрипт
Код:
//==============================================================================// // // // Name: Quick Dodge Script for the scout // // Author: C-YA | Mar_Tzipan // // Date: 09/10/2007 // // // //==============================================================================// // // // Description: This script adds functionality to your movement // // keys by performing a quick dodge whenever // // tapped twice (such as in Unreal Tournament) // // // // Usage: Holding or pressing the movement keys would // // result in regular movement. the script is only // // triggered when a movement key is held for a // // very short period of time, gets released, and // // once again gets pressed (meaning tapped twice). // // // // Restriction: The script is useable by all classes. // // However, only the scout can utilize its full // // potential. // // // // Activation: The script must be loaded to be used, this can // // be achieved by using the EXEC command ingame // // and specifing this file's name (Dodge.cfg), or // // by appending it to your autoexec.cfg, or by // // issuing the EXEC command from the autoexec.cfg. // // NOTE: all files mentioned above must reside in // // ..SteamAppsteam fortress 2tfcfg // // // // Setting up: To use this script, you must bind the aliases // // named: "+MoveDodgeUp", "+MoveDodgeDown", // // "+MoveDodgeLeft" and "+MoveDodgeRight". // // "+InAirAction" and "-InAirAction" are available // // for doing actions in mid air (such as ducking). // // Default setting for all of these can be found // // at the bottom of this script. // // // // Issues: Dodging with classes other than scout will // // result in a pathetic little hop, I suggest // // refraining from it. // // // // Notes: The script would work for a scout even if the // // first jump has been used up (or if falling) // // Experiment with it to view the possibilities. // // For some reason, aliasing the wait commands did // // not work for me, so many in the future this // // script would be more tweakable. // // // // Credits: http://tf2wiki.net/index.php/Scripting // // http://tf2wiki.net/index.php/Community_Scripts // // And everyone who contributed to them. // // // // // // Copyright 2007 Mar_Tzipan http://clancya.org/ // // This program is free software: you can redistribute it and/or modify // // it under the terms of the GNU General Public License as published by // // the Free Software Foundation, either version 3 of the License, or // // (at your option) any later version. // // // // This program is distributed in the hope that it will be useful, // // but WITHOUT ANY WARRANTY; without even the implied warranty of // // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // // GNU General Public License for more details. // // // // You should have received a copy of the GNU General Public License // // along with this program. If not, see . // // // //==============================================================================//
//==============================================================================// // Dodge forward // // Since all the groups are basically the same, only this one is explained // //==============================================================================//
// Set the bindable alias to perform SetMoveUp whenever held alias +MoveDodgeUp "SetMoveUp;"
// Set the bindable alias to perform SetDodgeUp whenever released alias -MoveDodgeUp "SetDodgeUp;"
// Start moving forward and the release alias to perform SetDodgeUp, // after the wait period, the release alias is set to stop movement, // thus disabling the dodge for this instance. // The wait period determines how fast you have to let go, after // pressing the movement key, in-order to enable dodging" alias SetMoveUp "+Forward; alias -MoveDodgeUp SetDodgeUp; wait 15; alias -MoveDodgeUp HaltMoveUp;"
// Halting movement and setting the next key press to dodge, // after the wait period, the alias returns to movement functionality. // The wait period determines how fast you must tap the key in-order to dodge. alias SetDodgeUp "-Forward; alias +MoveDodgeUp DodgeUp; wait 15; alias +MoveDodgeUp SetMoveUp;"
// Stop movement and reset the alias alias HaltMoveUp "-Forward; alias -MoveDodgeUp SetDodgeUp;"
// Perform the actual dodge, InAirAction allows you to add actions of your own while in mid air. alias DodgeUp "+Forward; wait 2; +jump; wait 2; +InAirAction;-jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
//============// // Dodge back // //============// alias +MoveDodgeDown "SetMoveDown;" alias -MoveDodgeDown "SetDodgeDown;" alias SetMoveDown "+Back; alias -MoveDodgeDown SetDodgeDown; wait 15; alias -MoveDodgeDown HaltMoveDown;" alias SetDodgeDown "-Back; alias +MoveDodgeDown DodgeDown; wait 15; alias +MoveDodgeDown SetMoveDown;" alias HaltMoveDown "-Back; alias -MoveDodgeDown SetDodgeDown;" alias DodgeDown "+Back; wait 2; +jump; wait 2; +InAirAction; -jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
//============// // Dodge Left // //============// alias +MoveDodgeLeft "SetMoveLeft;" alias -MoveDodgeLeft "SetDodgeLeft;" alias SetMoveLeft "+MoveLeft; alias -MoveDodgeLeft SetDodgeLeft; wait 15; alias -MoveDodgeLeft HaltMoveLeft;" alias SetDodgeLeft "-MoveLeft; alias +MoveDodgeLeft DodgeLeft; wait 15; alias +MoveDodgeLeft SetMoveLeft;" alias HaltMoveLeft "-MoveLeft; alias -MoveDodgeLeft SetDodgeLeft;" alias DodgeLeft "+MoveLeft; wait 2; +jump; wait 2; +InAirAction; -jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
//=============// // Dodge Right // //=============// alias +MoveDodgeRight "SetMoveRight;" alias -MoveDodgeRight "SetDodgeRight;" alias SetMoveRight "+MoveRight; alias -MoveDodgeRight SetDodgeRight; wait 15; alias -MoveDodgeRight HaltMoveRight;" alias SetDodgeRight "-MoveRight; alias +MoveDodgeRight DodgeRight; wait 15; alias +MoveDodgeRight SetMoveRight;" alias HaltMoveRight "-MoveRight; alias -MoveDodgeRight SetDodgeRight;" alias DodgeRight "+MoveRight; wait 2; +jump; wait 2; +InAirAction; -jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
//=========================================// // Binds - This is what you want to change // //=========================================// bind "UpArrow" "+MoveDodgeUp" bind "DownArrow" "+MoveDodgeDown" bind "LeftArrow" "+MoveDodgeLeft" bind "RightArrow" "+MoveDodgeRight"
//============================================// // InAction - This is what you want to change // //============================================// alias +InAirAction "+Duck" alias -InAirAction "-Duck"